Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
I think I finally realized the moral of Super Mario Bros.
(Source: , via exobiology-deactivated20130426)
— Franz Kafka
sometimes, you gotta put crime aside to play with cats.
Scultped model of the Spirited Away Bathhouse.
This is an automatic reblog.
Is that the terrifying staircase to the boiler room I see?
im never ceased to be amazed when i see this post tbh
AMAZING I WANT